MODELLING
Durarion15 hrs
Introduction
Basic functions of key & unit set up
General theory of modeling
Compound objects & parametric deformers
Editable spline / layer & group
Modeling in editable poly & nubs editable
Using free form deformation bevel & bevel profile
Basic functions of key & unit set up
General theory of modeling
Compound objects & parametric deformers
Editable spline / layer & group
Modeling in editable poly & nubs editable
Using free form deformation bevel & bevel profile
LIGHTING
Duration15 hrs
Theory of standard
& photometric lights, understanding
types of lights & shadows, sunlight, add
glow/fog light
TEXTURING
Duration15 hrs
Apply material &
ID, texture editor, making shades, layered
texture, making bump map, adjusting color,
adjusting seculars highlights, unwrap UVW
mapping
RENDERING
Durarion15 hrs
Theory of mental ray,
render, render setup, improvements of the
environment effect, working with the
landscape & elements of render
